// Copyright Epic Games, Inc. All Rights Reserved.

using System.IO;
using UnrealBuildTool;

public class InworldLipsync : ModuleRules
{
	public InworldLipsync(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

		PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Projects", "InworldRuntime", "PocketSphinxLibrary" });
	}
}
